This is the 5th part of a series.
The 1st part begins with this question – There’s a lot of talk about how we should “celebrate” and “encourage” mistakes and failures. How can teachers do that in the most effective way?
Less than a week after its release in the U.S., Pokemon Go was the most popular mobile game in U.S. history with over 21 million active daily users. If educators can capture kids’ passion for the game, imagine the learning and engagement we can create. Here are 14 ways you can use the augmented reality game to promote and build excitement about your school and drive learning for students.
Read this new article from ISTE. Click here.
This tool helps find resources and formative assessments for your lesson plans.
What strategy can double student learning gains? According to 250 empirical studies, the answer is formative assessment, defined by Bill Younglove as “the frequent, interactive checking of student progress and understanding in order to identify learning needs and adjust teaching appropriately.”
Mrs. Treichler’s Wikispace – Padlet ctreichler.wikispaces.com/Padlet
As edtech expert, Tony Vincent, would say, “Date the tool, but marry the ability.” There will always be multiple edtech tools, programs, and products that provide similar principle functions to support student engagement. However, to achieve engagement that exceeds the element of surprise or novelty, which is often necessary as an instructional “hooking” tool, it is imperative that we place the brunt of our instructional design efforts towards building thinking skills and cognitive growth within students.